Back to blog

Role play: costumes and props for more than one story

16/10/2026

A scarf, a hat, a box and a notebook can carry dozens of games. What to put in the dressing-up box, how to open a flower shop and what to say to start.

Role play: costumes and props for more than one story
Quick answer

Role play is a game in which a child pretends, for a while, to be someone else — a shopkeeper, a doctor, a postie or a dragon. What keeps it going longest are props that don't belong to one character: a large scarf, a box, a hat, an apron and a notebook with a pencil. A ready-made princess costume carries one story; a scarf carries twenty, because the child decides what it is, not the packaging.

What your child is actually doing in role play

The technical name is symbolic or pretend play. Your child is doing three things at once: taking on someone else's role ("I'm the lady in the shop"), letting one thing stand for another (a peg is a carrot, a box is a car) and holding together a plot they made up themselves. That substitution is exactly why props matter so much. An object that already "knows" what it is leaves the child nothing to imagine.

You'll see the first signs around age two, when a toddler "drinks" from an empty cup or feeds a teddy. Between three and six this grows into whole scenes with several children, shared-out roles and rules ("you're the customer and you have to pay"). Paediatric research links this kind of free play with the development of language, self-control and the ability to see things from someone else's point of view — the child has to keep track of who is who and respond to other people's ideas.

Ready-made costume or dressing-up pieces

ItemHow many stories it carriesGood forWeakness
Licensed single-character costume1–2Fancy dress, a birthday partyYour child acts out the film, not their own story; in a year it's too small and they're bored of it anyway
Large scarf or piece of fabricdozensCape, skirt, den roof, river, baby's blanket, treasure sackWithout a grown-up's idea it just lies there at first — start the first game together
Hat or capmanyPostie, magician, captain, farmer, detectiveOne hat gets boring fast; two or three different ones work better
Apron with a pocketmanyChef, shopkeeper, florist, painter, doctorIt must go on without help, or it keeps interrupting the game
Waistcoat with pocketsmanyExplorer, firefighter, mechanic, zookeeperBetter from about age four
Ready-made "doctor" or "hairdresser" set1–3A quick start for one particular gamePlastic tools have only one use and the pieces go missing

A dressing-up basics kit that carries more than one story

  • Two large scarves in different colours
    Ideally about one metre by one and a half, in cotton or light viscose. Blue is the sea, a cape and the night; red is fire, a carpet for the king and a restaurant tablecloth.
  • Two or three hats
    An old hat from the loft, a baseball cap and a paper crown. Headwear is the quickest way to say "now I'm someone else", and your child can put it on and take it off alone.
  • An apron
    A grown-up one is fine, shortened or folded at the waist. The pocket is essential to the game — it hides money, recipes and the slip with the order.
  • A cape with a Velcro fastening
    Made from an old sheet, with a short strip of Velcro instead of a tie. If the cape catches on something, it simply comes apart.
  • Glasses without lenses and a shoulder bag
    Glasses turn your child into a doctor, a professor or a granny. The bag is a doctor's case, a postbag or a shopping basket.
  • A belt or sash
    A strip of fabric to tuck a kitchen-roll "sword", a magic wand or a wooden spoon into.

Props without a single role

Alongside costumes, the game needs things that can be used as anything. Look for them in the kitchen and the recycling rather than in a toy shop.

  • A shoebox and one big appliance box
    The small one is a till, a postbox or a doll's cot. The big one is a counter, a car, a rocket or a house.
  • Pegs, bottle tops, conkers, buttons
    Money, food, seeds, treasure. For under-threes, though, choose them big enough that they can't be swallowed. Older children just need a tin to tip them into — the rattle of the "money" is half the fun.
  • A notebook and pencil
    The most underrated prop of all: orders, recipes, parking tickets, train tickets, a treasure map. A child who can't write yet scribbles — and "reads" it out loud.
  • Empty food packaging
    Rinsed-out tea boxes, yoghurt pots, paper bags. They make a shop, a chemist's or a picnic.
  • Kitchen scales and a measuring jug
    A real tool your child is allowed to use makes the game instantly serious — even if what's being weighed is pine cones.
  • A torch
    Night watch, a cave, a look down someone's throat, a ship's lighthouse.

Playing flower shop, step by step

A flower shop is a good first game because it has clear roles (shopkeeper, customer), simple trade and it smells of outdoors. And it comes apart into pieces you can reuse elsewhere.

  1. 1
    Pick the stock
    Go outside together and gather what you're allowed to: dandelions, daisies, grass, twigs, leaves. In winter, paper flowers your child cuts out and sticks onto skewers will do.
  2. 2
    Build the counter
    A big box or a stool turned towards the customer. Flowers go into rinsed yoghurt pots, with a scarf underneath as a tablecloth.
  3. 3
    Dress the shopkeeper
    An apron with a pocket for money, and a notebook for orders in the pocket. Nothing else is needed.
  4. 4
    Make money and prices
    Conkers, bottle tops or paper coins. Your child draws the prices on slips — so many dots, so many bottle tops.
  5. 5
    Come in as the first customer
    You have a role, your child has the shop. Order a bunch of flowers with a little twist (see the lines below) and let your child work out how to deliver it.
  6. 6
    Swap roles
    After a few purchases, you be the shopkeeper and your child the customer. You'll see what they picked up from your playing — and often how they see you.
  7. 7
    Turn the shop into another game
    The same counter, apron and notebook become a bakery, a post office or a chemist's the next day. You only change the goods in the pots; the costume stays.

Lines that start the game without taking it over

In role play a grown-up works best as a character with a problem, not as the director. Bring the problem in one sentence and leave the solution to your child.

"Hello, I need a bunch of flowers for my granny, but I've only got three conkers. What can I have for them?"
"Excuse me, this rose looks sad. Can it be fixed?"
"Doctor, my teddy ate a button and now he keeps sneezing. What should I do?"
"I've got a parcel for Mr Dragon, but I don't know where he lives. Can you tell me the way?"
"Captain, there's a storm at sea and we've only got one scarf. What do we do?"
"Sorry, I'm not a customer, I'm the inspector. Is everything in order here?"

How to keep the game going beyond ten minutes

The most common mistake is giving your child everything at once. A dressing-up box stuffed full looks tempting, but children tend to rummage through it rather than play. It works better to leave out just a few things and swap the rest now and then — the same scarf after a week in a box feels brand new. One low box or basket that your child can reach and tidy away alone works well.

The second mistake is entering the game with questions ("And what's this? And why?"). It looks like interest, but it pulls your child out of the role. Talk from inside the story: instead of "what are you cooking?" say "mmm, that smells like soup for giants".

The third thing is safety. Strings and cords round the neck don't belong on capes, and small parts don't belong with under-threes. There's more in the article on what to avoid when choosing a gift for a small child.

And if you want a toy that gets even a quiet child talking, have a look at our round-up of toys where the child has to do the talking. Role-play props belong there too — neither the shopkeeper nor the customer gets far without words.

Sources

You might also like

Create a book today that they'll never forget.

Your digital book is usually ready within 15 minutes of ordering. The printed A4 hardback is delivered straight to your door.

Create a book
🦉

FAQ

Questions parents ask.

Most asked questions

The first signs appear around age two, when a toddler pretends to drink or feeds a soft toy. Proper scenes with roles and other children take off between three and six.